Day 11: Bad Fish

We’re rapidly advancing on the end of the graphics push. Two days this week we spent creating and digitizing the fish.

D drew his fish quite differently to mine this time, and managed to make it more like a Pirahna, and less shark-like. I like his version better.

This beastie will appear in the game travelling in both directions. It also has a green happy version without teeth which, like the green frogs, will appear when you feed it flies.

Doing a bit of art like this has settled into a two-day job. One to research and draw the art on paper, and another to scan, trace, color and animate the final thing.

We’re almost done for the art we need to before we can start putting things together. Last job: fossils and gold.


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